created by
transparency, asymmetry, intricacy, singularity
Developed by
Juxtaposition, balance, repetition, transparency
Both designs make use of transparency. In the band poster the designers are making use of a byproduct of silkscreening. While in the interface design it is done out of a necessity for a user to be able to see the game world. The juxtaposition of party icons and the minimap pop out more than the other elements due to their opacity. The Interface also uses economy in an effort to keep the screen and game world clear. In contrast the poster uses Singularity with the elephant head to draw in the viewer. Then the use of intricacy to hold the viewers attention on the poster. Repetition on the lower bar of the interface separates the circle buttons on the left from the square action buttons in the middle and the circle bag buttons on the right. The circle square circle also gives a base of balance to the interface with the minimap and quest log on the right and the party icons and chat log on the left.