Tuesday, September 14, 2010

Week 3: Feature Hierarchy and Visual Search


I am interested in game design, so I chose the battle interface to the game Puzzle Quest developed by Infinite Interactive.  Following the Feature Hierarchy the first thing that pops out are all the colors of the various orbs in the center of the screen the, followed by the less vibrantly colored shapes, the  skulls, stars, and coins.  Next are the portraits on eiher side of the game board, mainly the bright orangy glow behind each of their heads.  Then I follow the sort of ladder of words and stats leading down to a list of spells with various colors and shapes matching those on the center board.  The idea being to match the shapes and colors with each other by 3 of a kind or more.  The Motion Hierarchy holds a pointer connected to the mouse and with it you see what you can move around on the game board.  Also as you match colors and shapes, the pieces disappear and new ones fall down and a light blinks by the portrait of the player who earned points and matching skull draws lightning to the foe doing damage.  Lastly the Spatial Hierarchy is apparent with the empty spaces below the spells where more spells could be added as the player character gains levels.  I enjoy the game and found it to be pretty intuitive.

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